#ifndef DIALOGUE
#define DIALOGUE

class Dialogue
{
protected:

private:
	vector<int*> m_vEventFlags;
	map<string, int*> m_mEventFlagKey;

public:
	Dialogue();
	~Dialogue();

	void AddEventsAndKeyPairing(string key);
	void SetFlag(string key);
	bool CheckFlags();
};

#endif